
Wed 11th Oct Thanks for the feedback, in many ways you are right.However, that does mean it spoils the chance of one of those minigames accidentally going viral like thais one did!! I'm slightly sore that I never had enough confidence in my little game that I made back in 1995 to ever release it publicly - its crazy that such a simple game is making millions. Perhaps the reason I like this approach better is as a kid I adored Fantastic Dizzy - a platform game with 5 different arcade style minigames along the way, and to me it felt like I'd got really good value for money as it was like several games for the price of one! and then have an unlockable mode where people can play a full dedicated version of that mini game with multiple levels, endless high score chase modes etc. So rather than make loads of simple arcade like experiences that I would either give away free or sell for $2 each, I like to include multiple mini games with different playstyles in my bigger games.

Tue 10th Oct Haha yeah! I personally lean more towards making games that I feel will give good value at around the $15-25 mark, and have a decent length story/campaign mode for people to play with.īut I also personally really love early 80s Namco style arcade games, and early 90s style puzzle games, the kind of short pick up and play experience that you can come back to for a few minutes and try and beat your high score.
